Rick Brewster on Twitter: "I then added MSAA, which is implemented by providing the scene position (aka fragment coordinate) via an input shader and rendering the fractal once per sub-pixel offset, summing
Fractal Rendering on the GPU - Mandelbrot and Julia Sets in an HLSL Shader - Nostatic Software Dev Blog
Realtime rendering on GPU
fractal-rendering · GitHub Topics · GitHub
Best 16 Fractal Generators for You [2D/Online/Free][2021]